Extra Credit Should Be Given If...

Rein contact is steady but a bit more relaxed than in other English style classes and disciplines. It is a 'direct contact' pull however. On a model entry this can be achieved by using sticky wax and makes the rein go in a direct straight line from the bit to the rider's hand with no slack in the rein.

Bight (Excess rein) of rein is draped on the right.

Mane and tail braided with complementary color also should receive extra credit.

Entry Number is shown on saddle blanket or on rider's back.

Points Should be Deducted If...

Model's head is carried too high.

Model displays excessive nosing out.

Model displays an opening mouth excessively.

Rider uses spurs forward of the cinch.

Model appears sullen, dull, lethargic, emaciated, drawn or overly tired.

Reins are draped and not a direct contact.

Set-Up Options

Footing Required:


No rock base

Backboard or Natural Setting:
Outdoor Arena

Indoor Arena

Hunter Hack 1 or both jumps required in photo

Arena Fencing Required:

Types of Fencing Allowed
Painted or Natural

Post and Rail

Post and Plank

Chain Link

Solid Plyboard

Plyboard with Top Rail

Post with Drape Rope

Stock Tube Pipe Rail

Interior Arena Wall

Hunter Hack

This requires an arena setting. Hunter hack is a combination of Hunter Under Saddle and Hunter Over Fences class. Exhibitors in Hunt seat tack and attire perform on the flat at a walk, trot, canter and hand gallop, and then jump two low fences. The desired horse in this competition is to resemble a quiet, well-mannered working hunter.

Hunter hacks are scored on their manners, gait, and conformation, as well as their ability to jump with an even arc and stride over the center of the fences. Points are taken off for excessive speed or slowness, breaking gait or failing to take a gait when called for, carrying the head too high or low, taking the wrong lead at the canter, the rider being on the wrong diagonal at the trot, the horse nosing out or flexing behind the vertical, and stumbling.

Hunter hacks are well groomed for show, clean with a shiny coat. They carry a bit more weight than an eventing horse or racehorse. The hooves are normally polished before the horse enters the show ring. The horse's head is trimmed, focusing on the whiskers around the muzzle, the hair of the ears, the bridle path, and lower jaw. The legs are also trimmed, removing all fetlock hair and feathering, and trimming the pasterns and coronet. The mane and forelock may be braided, usually using yarn matching the color of the mane. The tail may be braided from the top down to the end of the tail bone, with the rest of the tail left loose.

Show hunter compete in hunter hack and a good show hunter must possess an excellent jumping form. The forearm should be parallel or higher with the ground, and the knees and lower legs should be even. The horse should not be lazy with its lower legs, but should tuck them under its forearm as it clears the fence, clearly bending its fetlocks and knees. The horse should not throw its body or legs to one side, but should stay perfectly straight over the fence. A good show hunter should show a great bascule, or roundness over a jump. This is often described as the horse taking the shape of a dolphin jumping out of the water, with the horse's back up, and its head reaching forward and down over the fence.

The hunter is an efficient mount. The stride is and covers much ground with little effort. It's profile in movement is low and there is little flexion of the horse's joints as it moves. RThe best hunters moves most from the shoulder and hip. The hunter moves smoothly and freely, pointing its toes as it floats over the ground. It should a kind of floating knee action with long fluid strides. The horse should be forward cadence, so it could jump if needed, but no faster than necessary. The hunter must always be in a balanced frame. The frame of the show hunter differs from that of dressage horses, eventers, and show jumpers, as it travels in a long and low frame, with its head moderately extended. Its frame is more "stretched out" than horses competing in dressage, eventing, or show jumping, but the horse should not be on its forehand. The riders of hunters often ride on a slightly looser rein than seen elsewhere to facilitate this type of movement, and the horse carries its head just in front of the vertical. Even though hunter travels in a long and low frame, it should still be able to collect its stride when necessary yet still maintain tempo and rhythm.

The walk of the hunter is free and ground-covering; the trot should be balanced and flowing. The canter should be moderately collected. The horse should have a long galloping stride but it should still be balanced and rhythmic.

Circling once upon entering the arena before first jump is permissible.

No cross entering from Hunter Under Saddle, Hunter Pace or Handy Hunter Classes.

You Score Hunter Hack on the following basis:
(a) The hunter hack horse should move in the same style as a working hunter. The class will be judged on style over fences, even hunting pace, flat work, manners and way of going. The poll should be level with, or slightly above the withers, to allow proper impulsion behind. The head should not be carried behind the vertical, giving the appearance of intimidation, or be excessively nosed out, giving a resistant appearance.

(b) Horses are first required to jump two fences, two feet three inches (68.5 cm) to three feet (90 cm). However, if the jumps are set on a line they are recommended to be in increments of 12 feet (3.5 meters) but adjusted to no less than two strides. A ground line is recommended for each jump.

(c) Horses being considered for an award are then to be shown at a walk, trot and canter both ways of the ring with light contact.

(d) At the discretion of the judge, contestants may be asked to hand gallop, pull up or back and stand quietly following the last fence.

(e) Placing for the class shall be determined by allowing a minimum of 70 percent for individual fence work and a maximum of 30 percent for work on the flat.

(g) Faults over fences will be scored as in working hunter class.
(1) Being on wrong lead and/or wrong diagonal at the trot
(2) Excessive speed (any gait)
(3) Excessive slowness (any gait)
(4) Breaking gait
(5) Failure to take gait when called
(6) Head carried too low or too high
(7) Nosing out or flexing behind the vertical
(8) Opening mouth excessively
(9) Stumbling

(h) Faults, which will be cause for disqualification, except in novice amateur or novice youth classes, which shall be faults, scored according to severity:
(1) Head carried too low (such that the poll is below the withers consistently).
(2) Over-flexing or straining neck in head carriage so the nose is carried behind the vertical consistently.

If You Use A Doll Rider:
Rider should have a workmanship appearance, seat and hands, light and supple. Hand should be over and in front of horseís withers, knuckles 30 degrees inside the vertical, hand slightly apart and making a straight line from the horseís mouth to riderís elbow. Method of holding reins is optional. All reins are to be picked up at the same time. Eyes should be up with shoulders back, toes slightly out and ankles flexed in. Heels should be down and calf or leg in contact with horse and slightly behind girth.

The rider should sit in a comfortable, balanced, and relaxed manner while maintaining an erect upper body with eyes up and looking forward.

The riderís legs should have a slight bend and hang beneath the rider such that when viewed from a profile, a straight line (approximately) can be drawn through the riderís ear, shoulder, hip and heel.

The irons should be placed under the balls of the feet and not under the toe or against the heel.

Toes should be turned only slightly out with ankles flexed in toward the horse.

The lower leg should be held such that light contact would be maintained with the horse.

Arms and hands should be held in a comfortable, relaxed manner with upper arms held in a straight line with the body. The elbow is bent such that the lower arm and hands are in a straight line to the bit.

Hands should be slightly over and in front of the withers with knuckles 30 degrees inside the vertical.

Position in Motion;
At the walk and slow trot, body should be vertical with slight motion in the saddle.

At a posting trot, the body should be inclined forward with slight elevation in the saddle.

At the canter, the body should be halfway between the posting trot and the walk.

At the gallop, and while jumping, the body should be at a similar inclination as when at a posting trot.

Examples of Real Hunter Hack Entries:
Hunter Hack

Hunter Hack on the Rail

Hunter Hack

Hunter Hack going over one of the low hunter hack fences in the class.

Doll Rider Correct Seat and Hold the Reins Correctly:
Photo Credit:

Correct Hunter Under Saddle Hunt Seat.

Photo Credit:

The reins are held between the ring fingers and pinkies with the thumbs solidly on top as they exit the hands. The grip is firm. Close the fingers for optimum communication and safety. Hold the hands just above the horse's withers, in front of the saddle. Tip the thumbs toward each other at a 45-degree angle. Bend the elbows just enough to create a straight line through the forearms, hands, and reins to the horse's mouth.

Photo Credit:

Snaffle Reins

Photo Credit:

Double Bridle Reins - 2 and 2 Method. Most common handle hold in model horse hobby. It is advised that you put in your comment line what hold your set up is so that judge's know you understand the three styles on holding the reins.

Photo Credit:

Double Bridle Reins - 3 in 1 Method. A true challenge for model horse hobbyists and doll rider's with razor cut slips in the fingers of the hands. Left side curb goes directly back to hand and enters under ring finger with the left snaffle rein coming directly back and entering under the pinky finger with rein crossing over the curb rein. Right side curb rein goes directly back and enters under the middle finger of the left hand with all three reins coming up thru hand and out over the of the index finger with bight cascading down the right side. The right side snaffle goes directly and enters the hand under the ring finger, up into the hand and out over the top of the index finger with the bight draping down the right side. The look gives an 'X' to reins the left side of horse's neck but a two independant rein look to the right side but only one rein going into the right hand. Very tricky set up.

Photo Credit:

Double Bridle Reins - Fillis Method. The Fillis method of holding the reins is when the curb reins enter the riderís hand from the bottom, around the little fingers and up to the second joint of the index fingers while the snaffle enters the fist from above over the index fingers. Each hand holds two reins.

Required Tack:
Forward seat (jumping saddle)either:
Close Contact

Saddles are usually of brown leather, with a plain girth, usually of leather.

The saddle pad should be white, and shaped to fit the saddle. Ideally, no more than one inch of pad should appear under the saddle.

Bridle with a plain cavesson (any type of noseband other than a plain cavesson is prohibited) and a simple, unadorned browband.

Snaffle bit, either a dee-ring, eggbutt, or full cheek design.

Milder bits are preferred in hunter classes.

Pelham bits which include a curb chain and require two sets of reins are also legal

Martingales of any type are prohibited in Hunter Under Saddle and Hunter Hack.

Bit converters are illegal.

Attire should be black, brown, brown tweed, dark green or navy hunt coat, light colored shirt with choker (stock pins optional; monograms fasionable) light colored beeches with full boots or beige or canary jodhpurs with jodhpur boots. (This means no red coats on the OF Brenda Breyer) Black hard hat, any long hair should be tied up in a bun or hairnet. All participants wear black hard hats (tweed caps are permissable only if entry is historic), junior riders have the ribbons at the back of the hard hat. Attire may also be of a school uniform such as French Officer Training School uniform, Spanish Riding School, Oxford Academy, or Canadian Mountie. These uniform consists of uniform coat, beeches, full rifing boots, and the style of cap or hat worn by that school. It is suggested when using doll riders wearing these type of uniforms that the photo have a comment line used.

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Updated: January 13, 2013